
Chief Puzzle Officer was released in January 2017 with a bit of fanfare. I was brought along in August 2016 to create a playable game, as the alpha state of the game was clearly in need of help. I had a team of artists, vfx, audio, and engineers to get improve the UX to a playable state. Key focus contributions were art style, haptic feedback, context comprehension, and clean pageflow - as well as being a direct contributor with art and layout.




